Recent Changes
Bug, Issue, and Crash Reports
Commit by Ri5ux on 2017-07-21
Added horizontal side placement to shaped blocks via shift clicking.

Commit by Ri5ux on 2017-07-19
Finished implementing shaped blocks.

Commit by Ri5ux on 2017-07-05
Finished inverted shaped block placement.

Commit by Ri5ux on 2017-07-03
Dependency version number bump

Commit by Ri5ux on 2017-07-03
Updated the readme to reflect changes in the build script.

Commit by Ri5ux on 2017-07-02
Build script no longer requires curseforge_api_key, mavenUsername, and mavenPassword to be manually specified.

Commit by Dustin Christensen on 2017-07-01
isFullCube must also return false for isFullBlock to have an effect

Commit by Dustin Christensen on 2017-07-01
Organized imports

Commit by Dustin Christensen on 2017-07-01
Fixed blast door bounding box problems and rendering problems

Commit by Dustin Christensen on 2017-07-01
Fixed shurikens

Commit by Dustin Christensen on 2017-07-01
Fixed Smart Discs (Partially)

Commit by Dustin Christensen on 2017-07-01
Fixed the plasma cannon

Commit by Dustin Christensen on 2017-07-01
Fixed EntityFXElectricArc, Wristbracers, and ModelPlasma

Commit by Dustin Christensen on 2017-06-29
Adjusted the velocity of grenades when thrown.

Commit by Dustin Christensen on 2017-06-29
Fixed grenades

Commit by Dustin Christensen on 2017-06-29
Fixed firearms

Commit by Dustin Christensen on 2017-06-29
Fixed a null pointer exception on medpod placement caused by a null medpod entity bounding box.

Commit by Dustin Christensen on 2017-06-28
Fixed flamethrowers.

Commit by Dustin Christensen on 2017-06-28
Minor refactorization

Commit by Dustin Christensen on 2017-06-28
Firearm item registration optimization

Commit by Dustin Christensen on 2017-06-28
Mass item and block handler refactorization. Item descriptions moved to language resources.

Commit by Dustin Christensen on 2017-06-28
Dependency change

Commit by Dustin Christensen on 2017-06-27
Refactored world provider class names

Commit by Dustin Christensen on 2017-06-27
Correctly refactored ChunkManagerVarda->BiomeProviderVarda

Commit by Dustin Christensen on 2017-06-27
Optimized and refactored varda and acheron's chunk providers

Commit by Dustin Christensen on 2017-06-27
Fixed Varda, Reorganized Varda and Acheron, Added shared block generation filters

Commit by Dustin Christensen on 2017-06-24
Reverted to varda's original chunk provider and re-updated it. Fixed some problems with world generation. A problem remains that causes stack overflows during generation of WorldGenSurfaceBlock or WorldGenSustainableOnDirt. Appears to be caused by accessing a chunk when it's not loaded (???)

Commit by Dustin Christensen on 2017-06-23
Fixed a bug causing the players hand and inventory to go transparent above a certain Y level in varda and acheron

Commit by Dustin Christensen on 2017-06-23
Fixed Varda's sky provider, cleaned up Acheron's sky provider

Commit by Dustin Christensen on 2017-06-23
Fixed Varda's chunk provider

CyberCat5555
2015-12-12 19:40:23
Some of the shaped blocks that can be walked up like stairs(slopes, etc) only work from one direction. Also, the hitbox of some shaped blocks do not really match the shape, i.e. the slopes should use the same hitbox as stairs. The hitbox of the power cables also should be smaller.
CyberCat5555
2016-07-02 18:37:14
The mod's ores are not fully OreDict'd. This mod's copper and aluminium can be used in other mod's recipes, but other mod's ores cannot be used for this mod. Lithium and Silicon ore have zero OreDict support
CyberCat5555
2016-08-09 18:27:00
Varda leaves decay even if placed by the player
Last_Dovahkiin
2016-08-17 11:38:07
Lighting bug with light panels in the hotbar, darkens the surrounding area when far away from light sources, making it nearly impossible to see where you're going. Also, xray glitch with placed down ceiling and floor grill blocks, as well as their variants.
CyberCat5555
2016-08-24 08:06:07
If SpecialAI is installed along with AvP, passive animals will get hurt when a facehugger is on them
ballardbuilder
2016-11-03 20:57:05
Xenos have Health issues when it comes to Evolution. For example: When I spawn a drone, It has 30 health. When it becomes a warrior, it\'s health is still 30, Evolve it into a Praetorian, it\'s health is still 30, if it becomes a queen after that, it\'s health is STILL 30 hitpoints. Please fix this.
goanna678
2016-11-02 02:15:29
alien queens spawn in small caves, causing them to suffocate and marines are too rare
Last_Dovahkiin
2017-01-05 11:03:25
3 things: Praetorian does not have sounds other than the death sound, black goo does not currently affect mobs (i.e. no way to naturally obtain the goo mutant), and acid damages aliens as stated by other users (this should not happen, as aliens are resistant to their own blood).
Last_Dovahkiin
2017-02-20 11:49:50
When wearing the tactical helm, most of the GUI is visible, but the rest is blackness. Happens with or without Optifine installed.
Rookie873
2017-01-08 16:38:59
Some of the mobs don\'t have their sounds such as the ovamorph,facehugger and chestburster can you fix that
Lord_Voltz
2017-01-08 18:35:46
octohugger and marine summons do not render.
Lord_Voltz
2017-01-08 18:53:35
Okay the thing about summoners might be linked to this, going into 3rd person mode while holding a summoner, then back to first makes that summoner appear so small you can barely see it, even in the creative tab. Seemingly permanently. Also, for the belugamorph and beluga burster, the summoner and actual mobs share animations.
Lord_Voltz
2017-01-11 15:32:12
Entities put in stasis mechanisms aren\'t really in them, they just appear as so. They run around invisible.
Last_Dovahkiin
2017-02-20 11:39:37
Witch somehow survives being chestbursted. Definitely a bug. Please fix.
Last_Dovahkiin
2017-01-22 13:21:25
Ores/Ingots need full OreDictionary support so other mods\' metals can be used in AVP recipes. Mod compatibility is fun, and would be nice. Thank you.
Last_Dovahkiin
2017-01-22 16:03:50
Assembler does not take all ingredients when crafting something.
Last_Dovahkiin
2017-01-27 10:25:41
After using the assembler, if I try to get something using NEI, it adds a messafe to my chat saying I don\'t have the materials to make x item (usually an item I recently made successfully), as well as failing to add the item/block I clicked on to my inventory.
Last_Dovahkiin
2017-01-27 13:34:11
Spawn in lava/caves when going through Varda portal. Gamebreaking.
Lord_Voltz
2017-02-11 06:38:59
If hive resin is lit on fire, it will destroy the block it is attached too.
Last_Dovahkiin
2017-02-11 09:43:32
Queens have only 50 health instead of 300 when evolved.
Lord_Voltz
2017-02-11 17:34:13
Leaving a chunk with hatched eggs, then coming back makes them appear as if they are unopened.
Last_Dovahkiin
2017-02-11 19:16:03
Naturally evolved queens only have 50 health as opposed to the expected 300. This is making them too easy to kill.
Last_Dovahkiin
2017-02-12 07:27:02
Cyber\'s bug "shaped blocks that can be walked up like stairs only work from one direction" is still in effect. Please fix.
Last_Dovahkiin
2017-02-18 07:34:57
Alien entities seem to be able to hit through blocks. Might want to fix this.
Lord_Voltz
2017-02-19 09:14:38
Aliens will unprovokedly attack mobs that are impregnated
Lord_Voltz
2017-02-20 12:11:33
Instead of seeing everything through walls , and just running at their prey and doing about 2-4 damage when they collide , I suggest Xenos must have a line of sight to target their prey. However , they get tipped off to the location of nearby prey every so often , as in , if they aren\'t already chasing something , they will find the position of another non-alien mob at that instant , then pathfind to that spot. So if you moved before it got to the spot you were standing in the moment it targeted that spot to go to , you could avoid it , but it also will find you/other mobs eventually if you or they don\'t move and hide. Otherwise , they should just wander or hide when not checking something out or chasing , or bolting from attack.
Lord_Voltz
2017-02-22 09:09:34
Acid lives for way too long
monix_hun
2017-02-27 09:41:28
I cannot set the Nuke function on the WristBracer.Why?Do I have to enable it in the mod file?If yes,where have I to do this?
TheRealATV
2017-03-06 15:00:51
I\'m playing on a server with some friends, but the server is lagging the whole time because Queens are spawned on random places. Sometimes there are 4 or more in one cave and they usually stuck in the wall. Build Version: 4.0.0.813