AlIens Vs Predator
Recent Changes
Bug, Issue, and Crash Reports
Commit by Ri5ux on 2017-09-23
Shaped blocks would not render textured based on metadata.

Commit by Ri5ux on 2017-09-21
Fixed issues registerring items and blocks using registry events.

Commit by Ri5ux on 2017-09-18
Fixed cryostasis tube renderers. Marines remain broken.

Commit by Ri5ux on 2017-09-17
Changed FTP host to reduce connectivity problems with the local build server.

Commit by Ri5ux on 2017-09-16
Dependency version number update

Commit by Ri5ux on 2017-09-16
Completed initial tweaking of item renderers. First, third, inventory and in-world views should be complete.

Commit by Ri5ux on 2017-09-16
Item renderers now work for the left third person hand.

Commit by Ri5ux on 2017-09-15
Fixed firearm first and third person rendering.

Commit by Ri5ux on 2017-09-10
Fixed a crash with creative tabs if the mod failed to load correctly.

Commit by Ri5ux on 2017-09-09
Fixed a problem causing textures for surrounding entities to be disabled when powerlines were dropped in-world.

Commit by Ri5ux on 2017-08-25
Blast doors now have better power control. Allows them to halt during power loss for an improved user experience.

Commit by Ri5ux on 2017-08-25
Fixed a crash caused by blast doors

Commit by Ri5ux on 2017-08-25
Blazes, Slimes, and Magma cubes can no longer be impregnated.

Commit by Ri5ux on 2017-08-25
Potentially prevented entities from despawning.

Commit by Ri5ux on 2017-08-25
Withers, Shulkers, Zombie Horses, and Skeleton Horses can no longer be facehugged.

Commit by Ri5ux on 2017-08-25
Fixed armour textures.

Commit by Ri5ux on 2017-08-25
Blast doors can now be powered from any block, instead of just the parent.

Commit by Ri5ux on 2017-08-25
Added a better chunk border renderer.

Commit by Ri5ux on 2017-08-25
Added blast door placement borders.

Commit by Ri5ux on 2017-08-23
Fixed a bug causing blast doors to break upon re-entering a world.

Commit by Ri5ux on 2017-08-20
Adjusted the fog on Acheron to be more accurate.

Commit by Ri5ux on 2017-08-20
Stop using scala libraries!

Commit by Ri5ux on 2017-08-20
Updated to MDX

Commit by Ri5ux on 2017-08-20
Fixed all sound related errors.

Commit by Ri5ux on 2017-08-20
Added a config setting for cross-version compatibility mode.

Commit by Ri5ux on 2017-08-19
Missing space.

Commit by Ri5ux on 2017-08-19
Adjusted startup messages

Commit by Ri5ux on 2017-08-19
Cleaned up the startup log (Fixed errors and removed debug messages)

Commit by Ri5ux on 2017-08-19
Dependency update

Commit by Ri5ux on 2017-08-18
Corrected blockstate setup for blocks that were incorrectly set up during the initial port.

2015-12-12 19:40:23
Some of the shaped blocks that can be walked up like stairs(slopes, etc) only work from one direction. Also, the hitbox of some shaped blocks do not really match the shape, i.e. the slopes should use the same hitbox as stairs. The hitbox of the power cables also should be smaller.
2016-07-02 18:37:14
The mod's ores are not fully OreDict'd. This mod's copper and aluminium can be used in other mod's recipes, but other mod's ores cannot be used for this mod. Lithium and Silicon ore have zero OreDict support
2016-08-09 18:27:00
Varda leaves decay even if placed by the player
2016-08-17 11:38:07
Lighting bug with light panels in the hotbar, darkens the surrounding area when far away from light sources, making it nearly impossible to see where you're going. Also, xray glitch with placed down ceiling and floor grill blocks, as well as their variants.
2016-08-24 08:06:07
If SpecialAI is installed along with AvP, passive animals will get hurt when a facehugger is on them
2016-11-03 20:57:05
Xenos have Health issues when it comes to Evolution. For example: When I spawn a drone, It has 30 health. When it becomes a warrior, it\'s health is still 30, Evolve it into a Praetorian, it\'s health is still 30, if it becomes a queen after that, it\'s health is STILL 30 hitpoints. Please fix this.
2016-11-02 02:15:29
alien queens spawn in small caves, causing them to suffocate and marines are too rare
2017-01-05 11:03:25
3 things: Praetorian does not have sounds other than the death sound, black goo does not currently affect mobs (i.e. no way to naturally obtain the goo mutant), and acid damages aliens as stated by other users (this should not happen, as aliens are resistant to their own blood).
2017-02-20 11:49:50
When wearing the tactical helm, most of the GUI is visible, but the rest is blackness. Happens with or without Optifine installed.
2017-01-08 16:38:59
Some of the mobs don\'t have their sounds such as the ovamorph,facehugger and chestburster can you fix that
2017-01-08 18:35:46
octohugger and marine summons do not render.
2017-01-08 18:53:35
Okay the thing about summoners might be linked to this, going into 3rd person mode while holding a summoner, then back to first makes that summoner appear so small you can barely see it, even in the creative tab. Seemingly permanently. Also, for the belugamorph and beluga burster, the summoner and actual mobs share animations.
2017-01-11 15:32:12
Entities put in stasis mechanisms aren\'t really in them, they just appear as so. They run around invisible.
2017-02-20 11:39:37
Witch somehow survives being chestbursted. Definitely a bug. Please fix.
2017-01-22 13:21:25
Ores/Ingots need full OreDictionary support so other mods\' metals can be used in AVP recipes. Mod compatibility is fun, and would be nice. Thank you.
2017-01-22 16:03:50
Assembler does not take all ingredients when crafting something.
2017-01-27 10:25:41
After using the assembler, if I try to get something using NEI, it adds a messafe to my chat saying I don\'t have the materials to make x item (usually an item I recently made successfully), as well as failing to add the item/block I clicked on to my inventory.
2017-01-27 13:34:11
Spawn in lava/caves when going through Varda portal. Gamebreaking.
2017-02-11 06:38:59
If hive resin is lit on fire, it will destroy the block it is attached too.
2017-02-11 09:43:32
Queens have only 50 health instead of 300 when evolved.
2017-02-11 17:34:13
Leaving a chunk with hatched eggs, then coming back makes them appear as if they are unopened.
2017-02-11 19:16:03
Naturally evolved queens only have 50 health as opposed to the expected 300. This is making them too easy to kill.
2017-02-12 07:27:02
Cyber\'s bug "shaped blocks that can be walked up like stairs only work from one direction" is still in effect. Please fix.
2017-02-18 07:34:57
Alien entities seem to be able to hit through blocks. Might want to fix this.
2017-02-19 09:14:38
Aliens will unprovokedly attack mobs that are impregnated
2017-02-20 12:11:33
Instead of seeing everything through walls , and just running at their prey and doing about 2-4 damage when they collide , I suggest Xenos must have a line of sight to target their prey. However , they get tipped off to the location of nearby prey every so often , as in , if they aren\'t already chasing something , they will find the position of another non-alien mob at that instant , then pathfind to that spot. So if you moved before it got to the spot you were standing in the moment it targeted that spot to go to , you could avoid it , but it also will find you/other mobs eventually if you or they don\'t move and hide. Otherwise , they should just wander or hide when not checking something out or chasing , or bolting from attack.
2017-02-22 09:09:34
Acid lives for way too long
2017-02-27 09:41:28
I cannot set the Nuke function on the WristBracer.Why?Do I have to enable it in the mod file?If yes,where have I to do this?
2017-03-06 15:00:51
I\'m playing on a server with some friends, but the server is lagging the whole time because Queens are spawned on random places. Sometimes there are 4 or more in one cave and they usually stuck in the wall. Build Version: