AlIens Vs Predator
Recent Changes
Bug and Issue Tracker
Commit by Dustin Christensen on 2018-01-12
Merge branch 'dev' of https://github.com/Ri5ux/AliensVsPredator into dev
Commit by Dustin Christensen on 2018-01-12
Refactored to reflect the changes made to MDX with models.
Commit by Ri5ux on 2017-12-27
MDX Update.
Commit by Ri5ux on 2017-12-27
Fixed a server crash (loading client classes)
Commit by Ri5ux on 2017-12-24
MDX version update.
Commit by Ri5ux on 2017-12-24
Added a temporary shapless recipe for neodymium magnets.
Commit by Ri5ux on 2017-12-24
Finished network rack and repulsion generator GUIs
Commit by Ri5ux on 2017-12-24
Added names for neodymium, cobalt, and monazite ores, as well as rack modules.
Commit by Ri5ux on 2017-12-24
Added network rack gui texture.
Commit by Ri5ux on 2017-12-24
Language file updated.
Commit by Ri5ux on 2017-12-24
Forge version update.
Commit by Ri5ux on 2017-12-18
Debug tools moved to MDX.
Commit by Ri5ux on 2017-12-18
Merge branch 'dev' of https://github.com/Ri5ux/AliensVsPredator into dev
Commit by Ri5ux on 2017-12-18
APC improvements, removed debug messages.
Commit by Ri5ux on 2017-12-18
Added block scanner debug tool, soon to be moved to MDX.
Commit by Ri5ux on 2017-12-18
Minor refactorizations
Commit by Ri5ux on 2017-12-18
Added network racks, removed satellite modems.
Commit by Ri5ux on 2017-12-18
Added world generation for the new ores
Commit by Ri5ux on 2017-12-18
Blastdoors now use IMultiBlock
Commit by Ri5ux on 2017-12-18
Improved the functionality, model, and interface of the repulsion generator.
Commit by Ri5ux on 2017-12-18
Added cobal, monazite, neodymium and their respective items.
Commit by Ri5ux on 2017-12-18
Power system refactoring
Commit by Dustin Christensen on 2017-12-17
Fixed some rendering issues with HUDs. Item drawing and player face drawing.
Commit by Dustin Christensen on 2017-12-17
Fixed clouds and storms on Varda.
Commit by Dustin Christensen on 2017-12-15
Updated to MDX build 28
Commit by Ri5ux on 2017-11-24
New Repulsion Generator model
Commit by Ri5ux on 2017-11-22
Added network rack and module models/textures.
Commit by Ri5ux on 2017-11-05
MDX 2.0.0.27 is now required.
Commit by Ri5ux on 2017-11-05
CCFL tube lights now act as power passthroughs.
Commit by Ri5ux on 2017-11-05
Refactorization
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Lord_Voltz
2017-10-17 15:29:39
Runner drones are very very large.
CyberCat5555
2017-10-07 00:15:38
Some types of mobs that should not drop jelly still drop it, such as octohuggers, belugabursters, belugamorphs, hammerpedes, deacons, trilobites, deacon sharks, ultramorphs. These mobs also occasionally try to eat the jelly when they should not
CyberCat5555
2017-10-17 12:11:58
The power converter does not work anymore. Tested with both Immersive Engineering and EnderIO, neither power would convert
CyberCat5555
2017-10-13 20:19:22
The recipe for the Medpod is missing in the assembler
Lord_Voltz
2017-10-17 15:30:07
Facehuggers summoned through commands start out already spent.
Apohis
2017-10-18 04:10:01
Issue with shaped blocks no rendering properly with Opt fine installed. they show up as invisible
Apohis
2017-10-18 04:11:13
Issue with stasis tubes they have a glitch when you try and put in anything other than a face hugger or overmorph egg
Apohis
2017-10-18 04:11:47
issue with guns. They have no sounds
Lord_Voltz
2017-10-19 16:11:38
I was impregnated by an invisible facehugger. The overlay did not appear, and the facehugger was not visible from the third person perspective. It did appear once I died.
MAD_Marty
2017-10-21 01:27:08
Predators are player height when they should be 3 blocks tall and Berserkers 3 and a half blocks tall, while Engineers should atleast be 3 and a half. Build Version: Latest
Lord_Voltz
2017-10-21 09:01:01
It seems blood particles cause graphical glitch with water and ice.
CyberCat5555
2017-11-04 16:33:13
Guns do no render in vanilla item frames nor Tinker\'s Construct item racks
Lord_Voltz
2017-10-21 11:31:46
For some reason, from time to time, infected mobs release several chestbursters.
MAD_Marty
2017-10-21 21:54:38
Reflective blocks, act as transparent blocks, clouds and weather can be seen through them. Build Version: 5.0.0.31
AnInsaneOstrich
2017-11-11 13:34:44
Assembler comes up as a black and purple box, guns have no sound and most items in the creative menu are invisible.
AnInsaneOstrich
2017-11-12 11:47:01
continuation: all guns are fully automatic, including the pistol and sniper.
spiderking23
2017-11-14 07:37:26
The Runner chestbursters are much to lare to be realistic. make them start out as what looks like a normal chestburster, then grow from there. This is just from the latest video I have seen, so this may have been changed.
spiderking23
2017-11-14 07:38:25
The runner chestburster is too large to be realistic.
CyberCat5555
2017-11-14 15:05:52
Reflective blocks sometimes forget their texture and reset to default
CyberCat5555
2017-12-03 18:08:36
Stun batons do no work on servers. They produce the sparks and consume durability, but do not do any damage and do not slow the target. The level of slowness they apply is also too weak and hardly slows the target
RaptorsofSkyrim
2017-12-08 15:28:23
Reflective Blocks do not appear in hand and are purple\black checkered when placed down. left-clicking on the reflective blocks with any block does not change this. Build Version: 5.0.0.33
Jaker_Jake
2018-01-16 05:50:25
In planet Varde i keep going underground when i teleport there
Vortex17
2018-01-20 14:53:36
Maintenance jack is not opening unpowered blast doors