AlIens Vs Predator
Recent Changes
Bug and Issue Tracker
Commit by Ri5ux on 2017-11-05
MDX 2.0.0.27 is now required.
Commit by Ri5ux on 2017-11-05
CCFL tube lights now act as power passthroughs.
Commit by Ri5ux on 2017-11-05
Refactorization
Commit by Ri5ux on 2017-11-05
Added CCFL tube lights.
Commit by Ri5ux on 2017-11-05
Fixed a bug with sevastopool blast door sounds.
Commit by Ri5ux on 2017-11-05
Changed the blast door sounds and added an additional sound event trigger.
Commit by Ri5ux on 2017-11-05
Lighting optimizations.
Commit by Ri5ux on 2017-11-05
Added Sound objects for several existing, unregistered sounds.
Commit by Ri5ux on 2017-11-05
Added a missing blockstate.
Commit by Ri5ux on 2017-11-05
Added an incorrect password sound effect.
Commit by Ri5ux on 2017-11-05
Added lock and unlock sound effects to the blast doors. Fixed a potential server crash.
Commit by Ri5ux on 2017-11-05
Fixed a bug where blast door auto-scan mode would cause a crash if the player was not holding a security tuner.
Commit by Ri5ux on 2017-11-05
Removed a debug message.
Commit by Ri5ux on 2017-11-05
Added security tuners, blast doors can now be password protected. Security tuners can be used to automatically open doors.
Commit by Ri5ux on 2017-11-04
Removed a small offset in the sevastopol blast door model.
Commit by Ri5ux on 2017-11-04
Updated sevastopol blast door textures.
Commit by Ri5ux on 2017-11-04
Fixed light panels, fully functional again.
Commit by Ri5ux on 2017-11-04
Added sevastopol blast doors
Commit by Ri5ux on 2017-10-23
No longer publishing the source or deobf jars to curseforge. Causes too many random build failiures.
Commit by Ri5ux on 2017-10-23
Fixed the marine item renderer.
Commit by Ri5ux on 2017-10-23
Fixed Marines
Commit by Ri5ux on 2017-10-23
Cleaned up the stun baton item (Second part)
Commit by Ri5ux on 2017-10-23
Cleaned up the stun baton item.
Commit by Ri5ux on 2017-10-23
Removed another debug message.
Commit by Ri5ux on 2017-10-23
Fixed some rendering issues with reflective blocks.
Commit by Ri5ux on 2017-10-23
Added sound effect, potion effect, and charge packs as ammo for the stun baton.
Commit by Ri5ux on 2017-10-22
Removed a debug message.
Commit by Ri5ux on 2017-10-22
Fixed the stun baton inventory rendering placement.
Commit by Ri5ux on 2017-10-20
Fixed the stun baton model and adjusted the electrical arc effect.
Commit by GitHub on 2017-10-20
Merge pull request #37 from Hypeirochus/dev Stun baton added.
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Lord_Voltz
2017-10-17 15:29:39
Runner drones are very very large.
CyberCat5555
2017-10-07 00:15:38
Some types of mobs that should not drop jelly still drop it, such as octohuggers, belugabursters, belugamorphs, hammerpedes, deacons, trilobites, deacon sharks, ultramorphs. These mobs also occasionally try to eat the jelly when they should not
CyberCat5555
2017-10-17 12:11:58
The power converter does not work anymore. Tested with both Immersive Engineering and EnderIO, neither power would convert
CyberCat5555
2017-10-13 20:19:22
The recipe for the Medpod is missing in the assembler
Lord_Voltz
2017-10-17 15:30:07
Facehuggers summoned through commands start out already spent.
Apohis
2017-10-18 04:10:01
Issue with shaped blocks no rendering properly with Opt fine installed. they show up as invisible
Apohis
2017-10-18 04:11:13
Issue with stasis tubes they have a glitch when you try and put in anything other than a face hugger or overmorph egg
Apohis
2017-10-18 04:11:47
issue with guns. They have no sounds
Lord_Voltz
2017-10-19 16:11:38
I was impregnated by an invisible facehugger. The overlay did not appear, and the facehugger was not visible from the third person perspective. It did appear once I died.
MAD_Marty
2017-10-21 01:27:08
Predators are player height when they should be 3 blocks tall and Berserkers 3 and a half blocks tall, while Engineers should atleast be 3 and a half. Build Version: Latest
Lord_Voltz
2017-10-21 09:01:01
It seems blood particles cause graphical glitch with water and ice.
CyberCat5555
2017-11-04 16:33:13
Guns do no render in vanilla item frames nor Tinker\'s Construct item racks
Lord_Voltz
2017-10-21 11:31:46
For some reason, from time to time, infected mobs release several chestbursters.
MAD_Marty
2017-10-21 21:54:38
Reflective blocks, act as transparent blocks, clouds and weather can be seen through them. Build Version: 5.0.0.31
AnInsaneOstrich
2017-11-11 13:34:44
Assembler comes up as a black and purple box, guns have no sound and most items in the creative menu are invisible.
AnInsaneOstrich
2017-11-12 11:47:01
continuation: all guns are fully automatic, including the pistol and sniper.
spiderking23
2017-11-14 07:37:26
The Runner chestbursters are much to lare to be realistic. make them start out as what looks like a normal chestburster, then grow from there. This is just from the latest video I have seen, so this may have been changed.
spiderking23
2017-11-14 07:38:25
The runner chestburster is too large to be realistic.
CyberCat5555
2017-11-14 15:05:52
Reflective blocks sometimes forget their texture and reset to default