Recent Changes
Bug and Issue Tracker
Commit by Ri5ux on 2019-06-14
MDX build 15 is now required.
Commit by Ri5ux on 2019-06-14
Portals now use the new teleporter function from MDX. No more in-wall teleporting.
Commit by Ri5ux on 2019-04-10
Assembler now allows you to assemble infinite items in creative mode.
Commit by Ri5ux on 2019-04-10
Added a search bar to the assembler gui.
Commit by Ri5ux on 2019-04-10
Recipes now have ore dictionary support.
Commit by Ri5ux on 2019-04-10
Fixed an issue with ore dictionary registration.
Commit by Ri5ux on 2019-04-10
Assembler GUI refresh.
Commit by Ri5ux on 2019-04-02
Added two new ore dictionary entries "itemSilica" and "itemMagnet"
Commit by Ri5ux on 2019-04-02
This shouldn't be here.
Commit by Ri5ux on 2019-04-02
Adjusted the ore dictionary entries to support only standardized entry names.
Commit by Ri5ux on 2019-04-02
Fixed a bug that causes newly spawned trilobites to have the incorrect amount of legs if one with a different amount is nearby.
Commit by Ri5ux on 2019-04-01
Unidentified leaves no longer render on top of rain.
Commit by Ri5ux on 2019-04-01
Fixed capabilities: tactical hud nightvision, broadcast channels, impregnation
Commit by Ri5ux on 2019-04-01
Baby deacons can now grow up into adult deacons over time.
Commit by Ri5ux on 2019-04-01
Removed unused code.
Commit by Ri5ux on 2019-04-01
Baby deacons have AI again.
Commit by Ri5ux on 2019-04-01
Better organized trilobite AI (not done)
Commit by Ri5ux on 2019-04-01
Should only drop one tentacle per tentacle.
Commit by Ri5ux on 2019-04-01
Trilo tentacles should also be harvested with axes.
Commit by Ri5ux on 2019-04-01
Added two new foods: Raw tentacle and Trilo Bites (Cooked form)
Commit by Ri5ux on 2019-03-30
Chestbursters now run from large entities, and attack smaller entities in order to grow up.
Commit by Ri5ux on 2019-03-16
In order to set reflective block textures you must be sneaking.
Commit by Ri5ux on 2019-03-15
To reset reflective block textures, the player must be sneaking while right clicking with an empty hand
Commit by Ri5ux on 2019-03-15
Reflective block textures can no longer be reset with an empty hand.
Commit by Ri5ux on 2019-03-15
Refactorization to entity classes
Commit by Ri5ux on 2019-03-15
Fixed an issue with alien species targetting.
Commit by Ri5ux on 2019-03-15
Refactoring to species entity classes
Commit by Ri5ux on 2019-03-15
Xenomorph warrior jaw no longer oscillates. Didn't look correct.
Commit by Ri5ux on 2019-03-15
Species 223ODe no longer drops acid upon death.
Commit by Ri5ux on 2019-03-15
Code cleanup.
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ACatNamedMorris
2019-04-24 11:41:03
Some recipes have gone making various items unobtainable. Version 6.0.0.33
EmanTheAlmighty
2019-04-22 09:43:15
Xenomorphs who were grown into rather than spawned will always retain the health of their previous form. This means that a chestburster (14 health) will evolve into a drone (30 health) / runner (20 health), and as they evolve, their health will remain the same. This means that for example, the drone will evolve into a warrior and still have 30 health, where instead spawned in warriors will have 50 health. That same warrior will then evolve into a praetorian, then queen, and still have 30 health. This is also true for spawned in xenomorphs. If you spawn in a warrior, it will correctly have 50/50 health. But when it evolves, the resulting praetorian will have 50 health, even though they should have 100. Build Version: 6.0.0.33
ABanditzLife
2019-04-16 17:46:46
Facehuggers do not spawn on Acheron should the \'\'disable mature spawns\'\' setting be turned on.
Ulantix
2019-04-04 20:15:48
The ovamorph egg barely opens over time and the sacrificial spawner wont work.
BigGuyRy
2019-04-02 22:02:15
powercells don\'t seem to ever run out of power
BigGuyRy
2019-04-02 21:46:25
the sniper rifle and pistol are both fully automatic, but also the knockback is so high that you can push an enemy hundreds of blocks away very easily.
BigGuyRy
2019-04-02 21:05:32
The laser mines often can\'t be seen based on the position they have to the block they are put.
BigGuyRy
2019-04-02 21:45:34
smart disks don\'t do any damage
BigGuyRy
2019-04-02 20:50:11
When you throw a shuriken and pick it up, it\'s missing its texture.
BigGuyRy
2019-04-02 16:35:31
Strange interactions with having guns in the offhand. All guns appear to shoot even though they don\'t do any damage. Although the flamethrower does seem to do light targets on fire if you aim at the ground underneath them.
KingSkrill
2019-03-15 19:52:14
Xenos seem to not be hostile.
TheEnderBryan
2018-10-03 19:42:29
Sometimes the tactical mask doesn\'t show the blue/red box for the creatures right in front of you. And when you open the Repulsor Generator it places the item in your hand at the same time.
elisey2121
2018-11-18 02:04:46
Sentry Turret does not shoot at targets. Marines can\'t shoot, they just stand. Combat Synthetic have no weapons. Build 6.0.0.13
Aidam7
2018-11-23 08:41:33
After the wristbrace finishes the explosion countdown the particle of the explosion will appear but the blocks wont get destroyed
ACatNamedMorris
2019-04-24 13:34:51
Xenomorphs do not place resin correctly - they can only place it when the block one less than it on x, y or z is air and they have to be lower on the x, y or z axis than the block
CallMeHandsomer
2019-05-11 02:18:10
i\'m having real trouble finding silicon, is it possible to make them less rare because iv\'e found diamonds and still haven\'t found any silicon witch is a problem because most of the recipes for the mod require lots of silicon especially if you considering making a base using the avp blocks.
CyberCat5555
2019-06-12 00:26:32
Nauticomorphs/Aqua Aliens as well as neomorph spore pods should be moved to the WIP tab for the time being, as neither mob is complete yet
Ciastko12345
2019-05-18 18:44:15
In 6.0.0.32 ProjectE matter pickaxe(right click on ore to gather every same ore close to eachother) works but in 6.0.0.33 it doesnt work. Also aliens are passive in 0.32 I think 0.33 doesnt have that problem if so then great.
Ciastko12345
2019-05-18 18:47:12
In 6.0.0.33 with newest mdxlib portals dont work, not a crash it just throws you out. In 6.0.0.20 with older mdxlib I got it working. Only in 6.0.0.33 recipes dont work.
Ciastko12345
2019-05-19 11:59:48
You cant craft Step-down transformer it always crafts step-up one even if you use the down\'s recipe. I use 6.0.0.32.
Ciastko12345
2019-05-19 12:17:22
Confirmed on 0.33 cant craft step-down transformer. Cant craft repulsion generator,its not in assembler.
LedBoks
2019-05-19 14:43:11
Using a pulse rifle then any other weapon will carry over the pulse rifle\'s rate of fire, and seemingly it\'s damage.
LedBoks
2019-05-19 15:04:20
ovamorphs never open
SauronEloscuro
2019-05-22 21:10:49
I have the problem that the nuke does not kill everyone and leaves some alive
Ciastko12345
2019-05-24 17:38:27
Destroying Sevastapol door gives blast door
Ciastko12345
2019-05-25 09:34:29
Impregnating witch causes her to stay alive after chest burst for a while then she leaves a blood pool that causes huge fps drops, fixable by placing a block on the blood pool. Impregnating a creeper makes facehugger take damage and die. Lamas and Donkeys get facehuggers stuck on their backs Spider is ignored by facehugger and player too.
Ciastko12345
2019-05-25 09:39:14
Predator just jumped up the celling and left the room to the one above.
CyberCat5555
2019-06-06 14:09:40
Xenomorphs are nearly totally passive
CyberCat5555
2019-06-12 00:18:46
Certain guns such as the sniper and pistol shoot far too fast
CyberCat5555
2019-06-12 00:21:55
Throwing shurikens from the off-hand dupes them, allowing for infinite shurikens
rechinasulvale
2019-06-13 11:03:47
#1 If a trilobite attaches itself to a horse it\'ll simply get kicked off and the animation will jump to an infertile trilobite but the horse will still get affected and impregnated #2 The Stasis Mechanism is b0rked and doesn\'t work when you right click it with a summoner #3 The Terminal only has 1 screen rendered
CyberCat5555
2019-06-23 17:29:59
The following items cannot be crafted normally, only with the Assembler, and they are actually needed to make the Assembler: Random Access Memory, Solid-State Drive, Motherboard, Transistor, Resistor, Microprocessor, Diode, 7 Segment LED Display, LED, Integrated Circuit
CyberCat5555
2019-06-23 17:30:57
Lithium item should have the oreDict definition of "ingotLithium", as that is what the Capacitor and related call for in their recipes
CyberCat5555
2019-06-23 18:03:14
Polycarbonate cannot be crafted either
CyberCat5555
2019-06-23 18:40:46
ovamorphs don\'t open even when a valid host is near or when the egg is hit
CyberCat5555
2019-06-23 18:46:49
Neodymium Magnet should also contain the oredict recipe for "ingotNeodymium"
RaptorsofSkyrim
2019-06-24 14:22:47
Ticking World Crash