Recent Changes
Bug and Issue Tracker
Commit by Dustin Christensen on 2019-02-15
Trilobite hitbox adjustment.
Commit by Dustin Christensen on 2019-02-15
Fixed a bug with trilobite animations being jittery (and too slow)
Commit by Dustin Christensen on 2019-02-15
Deacon adult hitbox fixed.
Commit by Dustin Christensen on 2019-02-15
New trilobite model and walking animation.
Commit by Dustin Christensen on 2019-02-14
Unidentified tree tendons now allow players to pass through slowly, as webs do.
Commit by Dustin Christensen on 2019-02-14
Tendons now randomly apply a texture of 6 different variants.
Commit by Dustin Christensen on 2019-02-14
Unidentified tree log textures have been updated
Commit by Dustin Christensen on 2019-02-14
Added different variants of unidentified leaves (giger leaves)
Commit by Dustin Christensen on 2019-02-10
The matriarch no longer glitches around in place when she has constructed her hive.
Commit by Dustin Christensen on 2019-02-10
Queens will no longer contruct their hives in the open, they must be in a covered environment.
Commit by Dustin Christensen on 2019-02-10
Drones produce hive resin again.
Commit by Dustin Christensen on 2019-02-10
Hive saving message now only appears if there is at least 1 hive in that dimension.
Commit by Dustin Christensen on 2019-02-10
Merge branch 'dev' of https://github.com/Ri5ux/AliensVsPredator into dev
Commit by Dustin Christensen on 2019-02-10
Copyright update
Commit by Ri5ux on 2019-01-07
Updated zn_CN lang
Commit by Ri5ux on 2019-01-07
Updated en_US lang. Headers/categories must start with the pound symbol.
Commit by Ri5ux on 2018-12-30
The Matriarch attacks enemies again. Additionally will not grow her ovipositor if not indoors.
Commit by Dustin Christensen on 2018-12-30
MDX 3.0.0.8 is now required.
Commit by Dustin Christensen on 2018-12-30
Added a web request handler for MDX's integrated web server. (Hive count)
Commit by Dustin Christensen on 2018-12-28
Wristbracerception is now impossible.
Commit by Dustin Christensen on 2018-12-28
Fixed skull lighting and dupe bugs
Commit by Dustin Christensen on 2018-12-28
Silicon ore now drops 1 silicon + up to 3 additional pieces at random.
Commit by Dustin Christensen on 2018-12-27
Fix for the true-false console spam I guaranteed was not from AVP - oops
Commit by Dustin Christensen on 2018-12-19
Predators can now superjump and duck in caves. Also now taller.
Commit by Dustin Christensen on 2018-12-18
Predators are now a bit bigger by default
Commit by Dustin Christensen on 2018-12-18
Skulls and heads placed in-world now *always* drop when broken.
Commit by Dustin Christensen on 2018-12-18
Added new predator sounds.
Commit by Dustin Christensen on 2018-12-18
Plasma caster rendering fixed.
Commit by Dustin Christensen on 2018-12-17
Fix for an ocassional crash caused by skulls.
Commit by Dustin Christensen on 2018-12-17
Berserkers now temporarily drop falconer and tracker biomasks at 3%
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CyberCat5555
2017-10-07 00:15:38
Some types of mobs that should not drop jelly still drop it, such as octohuggers, belugabursters, belugamorphs, hammerpedes, deacons, trilobites, deacon sharks, ultramorphs. These mobs also occasionally try to eat the jelly when they should not
CyberCat5555
2017-10-17 12:11:58
The power converter does not work anymore. Tested with both Immersive Engineering and EnderIO, neither power would convert
CyberCat5555
2017-10-13 20:19:22
The recipe for the Medpod is missing in the assembler
Lord_Voltz
2017-10-17 15:30:07
Facehuggers summoned through commands start out already spent.
Apohis
2017-10-18 04:10:01
Issue with shaped blocks no rendering properly with Opt fine installed. they show up as invisible
Lord_Voltz
2017-10-19 16:11:38
I was impregnated by an invisible facehugger. The overlay did not appear, and the facehugger was not visible from the third person perspective. It did appear once I died.
MAD_Marty
2017-10-21 01:27:08
Predators are player height when they should be 3 blocks tall and Berserkers 3 and a half blocks tall, while Engineers should atleast be 3 and a half. Build Version: Latest
CyberCat5555
2017-11-04 16:33:13
Guns do no render in vanilla item frames nor Tinker\'s Construct item racks
Lord_Voltz
2017-10-21 11:31:46
For some reason, from time to time, infected mobs release several chestbursters.
MAD_Marty
2017-10-21 21:54:38
Reflective blocks, act as transparent blocks, clouds and weather can be seen through them. Build Version: 5.0.0.31
AnInsaneOstrich
2017-11-11 13:34:44
Assembler comes up as a black and purple box, guns have no sound and most items in the creative menu are invisible.
AnInsaneOstrich
2017-11-12 11:47:01
continuation: all guns are fully automatic, including the pistol and sniper.
spiderking23
2017-11-14 07:37:26
The Runner chestbursters are much to lare to be realistic. make them start out as what looks like a normal chestburster, then grow from there. This is just from the latest video I have seen, so this may have been changed.
spiderking23
2017-11-14 07:38:25
The runner chestburster is too large to be realistic.
CyberCat5555
2017-11-14 15:05:52
Reflective blocks sometimes forget their texture and reset to default
RaptorsofSkyrim
2017-12-08 15:28:23
Reflective Blocks do not appear in hand and are purple\black checkered when placed down. left-clicking on the reflective blocks with any block does not change this. Build Version: 5.0.0.33
Jaker_Jake
2018-01-16 05:50:25
In planet Varde i keep going underground when i teleport there
takanas
2018-02-16 01:31:26
Where do the lithium ore spawn cant seem to find any
CyberCat5555
2018-03-21 10:55:49
Shaped blocks break when in contact with water and other liquids, similar to torches, when they should instead act like a solid block and be water-resistant.
xxsonicxx06
2018-05-05 20:31:57
When a Facehugger latches onto a player\'s face, it does not stay on like it\'s supposed to, it just falls off straight away.
burgerbrater1
2018-05-21 03:32:48
If a Facehugger is on an Engineer then the Engineer kills the Facehugger and the other Alienthings although the Facehugger has infected the Engineer.
TheEnderBryan
2018-10-03 19:40:58
Sometimes the tactical mask doesn\'t show the blue/red box for the creatures right in front of you. And when you open the Repulsor Generator it places the item in your hand at the same time.
TheEnderBryan
2018-10-03 19:42:29
Sometimes the tactical mask doesn\'t show the blue/red box for the creatures right in front of you. And when you open the Repulsor Generator it places the item in your hand at the same time.
elisey2121
2018-11-18 02:04:46
Sentry Turret does not shoot at targets. Marines can\'t shoot, they just stand. Combat Synthetic have no weapons. Build 6.0.0.13
Aidam7
2018-11-23 08:41:33
After the wristbrace finishes the explosion countdown the particle of the explosion will appear but the blocks wont get destroyed