Recent Changes
Bug and Issue Tracker
Commit by Ri5ux on 2019-11-03
Firearm fire rate has been fixed.
Commit by Ri5ux on 2019-11-03
Wristbracer kills *all* entities now. Wristbracer nuke animation tweaked
Commit by Ri5ux on 2019-11-03
Fixed an issue causing xenomorphs not to be able to find royal jelly in the negative X and Z axis.
Commit by Ri5ux on 2019-11-03
Fixed an issue causing aliens to retain their original entity stats after evolution.
Commit by Ri5ux on 2019-10-26
Fixed a NullPointerException caused by Blast Doors.
Commit by Ri5ux on 2019-10-25
MDX Build 21 required.
Commit by Ri5ux on 2019-10-25
Fixed a bug that causes marines not to fire their weapons.
Commit by Ri5ux on 2019-10-25
Fixed combat synthetic gun rendering.
Commit by Ri5ux on 2019-10-25
Fixed smart discs.
Commit by Ri5ux on 2019-10-25
Sheep and pigs birth runners now.
Commit by Ri5ux on 2019-10-25
Fixed a bug with shurikens causing them to return as an untextured item.
Commit by Ri5ux on 2019-10-25
Fixed a bug that caused the game to hang while shift clicking into a turret.
Commit by Ri5ux on 2019-10-25
Fixed a bug that causes facehuggers to spawn infertile.
Commit by Ri5ux on 2019-10-22
Halloween event easter egg.
Commit by Ri5ux on 2019-10-19
Added russian language mappings.
Commit by Ri5ux on 2019-10-18
Adjusted the sound timing of the M41A pulse rifle
Commit by Ri5ux on 2019-10-18
One in 30 chance every second lithium will combust in humid biomes.
Commit by Ri5ux on 2019-10-18
Lithium ingot decay mechanic reworked
Commit by Ri5ux on 2019-10-18
Added experimental features config setting.
Commit by Ri5ux on 2019-10-18
Remove extra semicolon.
Commit by Ri5ux on 2019-10-18
Added and animated the crusher quad model
Commit by Ri5ux on 2019-10-09
Updated en_US.lang Updated en_US.lang, Courteousy of Neoner
Commit by Ri5ux on 2019-08-24
Config editor adjustments.
Commit by Ri5ux on 2019-07-21
Fixed a power acceleration loop with transformers.
Commit by Ri5ux on 2019-07-21
Fixed a power loop with transformers caused by the acceptance of power from all sides.
Commit by Ri5ux on 2019-07-20
Tesla coil arcs are now more dynamic. Tesla coils ignore creative mode players.
Commit by Ri5ux on 2019-07-20
Fixed the lighting on Acheron and Varda
Commit by Ri5ux on 2019-07-20
Re-implemented Nauticomorph with phosphorescence lighting effects and animations.
Commit by Ri5ux on 2019-07-17
Re-enable tesla coil entity damage.
Commit by Ri5ux on 2019-07-16
New step up transformer recipe (fixes the crafting bug)
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BigGuyRy
2019-04-02 22:02:15
powercells don\'t seem to ever run out of power
BigGuyRy
2019-04-02 21:46:25
the sniper rifle and pistol are both fully automatic, but also the knockback is so high that you can push an enemy hundreds of blocks away very easily.
BigGuyRy
2019-04-02 21:05:32
The laser mines often can\'t be seen based on the position they have to the block they are put.
BigGuyRy
2019-04-02 16:35:31
Strange interactions with having guns in the offhand. All guns appear to shoot even though they don\'t do any damage. Although the flamethrower does seem to do light targets on fire if you aim at the ground underneath them.
TheEnderBryan
2018-10-03 19:42:29
Sometimes the tactical mask doesn\'t show the blue/red box for the creatures right in front of you. And when you open the Repulsor Generator it places the item in your hand at the same time.
CyberCat5555
2019-11-08 21:16:06
Stun batons do not work on servers. They and Charge Packs lose durability when used, but do not damage nor stun targets, be it player or mob.
ACatNamedMorris
2019-04-24 13:34:51
Xenomorphs do not place resin correctly - they can only place it when the block one less than it on x, y or z is air and they have to be lower on the x, y or z axis than the block
CyberCat5555
2019-06-12 00:26:32
Nauticomorphs/Aqua Aliens as well as neomorph spore pods should be moved to the WIP tab for the time being, as neither mob is complete yet
Ciastko12345
2019-05-18 18:44:15
In 6.0.0.32 ProjectE matter pickaxe(right click on ore to gather every same ore close to eachother) works but in 6.0.0.33 it doesnt work. Also aliens are passive in 0.32 I think 0.33 doesnt have that problem if so then great.
LedBoks
2019-05-19 14:43:11
Using a pulse rifle then any other weapon will carry over the pulse rifle\'s rate of fire, and seemingly it\'s damage.
Ciastko12345
2019-05-24 17:38:27
Destroying Sevastapol door gives blast door
Ciastko12345
2019-05-25 09:34:29
Impregnating witch causes her to stay alive after chest burst for a while then she leaves a blood pool that causes huge fps drops, fixable by placing a block on the blood pool. Impregnating a creeper makes facehugger take damage and die. Lamas and Donkeys get facehuggers stuck on their backs Spider is ignored by facehugger and player too.
ACatNamedMorris
2019-07-20 06:23:13
Celtic tools are held incorrectly in the player\'s hand - they are held like a normal item instead of a tool and they are completely 2D
CyberCat5555
2019-06-12 00:21:55
Throwing shurikens from the off-hand dupes them, allowing for infinite shurikens
rechinasulvale
2019-06-13 11:03:47
#1 If a trilobite attaches itself to a horse it\'ll simply get kicked off and the animation will jump to an infertile trilobite but the horse will still get affected and impregnated #2 The Stasis Mechanism is b0rked and doesn\'t work when you right click it with a summoner #3 The Terminal only has 1 screen rendered
Ciastko12345
2019-11-08 16:56:58
Blast door crash still occurs when player teleports from somewhere to a place with blast door placed happens only with waila installed. on newest build 6.0.0.48
TheEnderBryan
2019-08-02 13:13:06
Facehuggers, Ovamorphs, and other mobs aren\'t attacking or trying to impregnate the player. Any other creatures will trigger them but not the actual player.
Lord_Luminar
2019-08-13 04:50:45
Deacon Sharks spawn on Varda\'s surface in large numbers, with the largest groups reaching as many as 20+ Deacon Sharks. No other mobs seem to spawn. Build version: 6.0.0.43
ACatNamedMorris
2019-09-02 16:46:18
Resin does not keep original block texture - it looks like player placed resin (This happens with all resin quality settings)
ACatNamedMorris
2019-09-03 06:01:12
AVP mobs have no idle AI, they just stand still when they aren\'t attacking/running. This means that xenomorphs will only try to place resin just after they attack a mob or spawn in
ACatNamedMorris
2019-09-06 11:27:59
Hive xenos do not try to stay near/in the hive. This could possibly be connected to the issue of them not having idle AIs
ACatNamedMorris
2019-09-06 12:55:53
Everything with the MONSTER spawn type cannot spawn on Acheron. This leads to xenomorphs and mobs added with mob spawn tweaker mods being unable to spawn there. Issue did not exist in 1.7.10.
ACatNamedMorris
2019-09-16 10:11:19
Chestbursting blood doesn\'t appear and massive lag spikes occur if using Lightweight Blood Mechanics with blood particles enabled when something gets chestbursted. Even then, no blood is dropped
ACatNamedMorris
2019-09-22 14:59:19
Morphs continue to attack hosts after they\'ve been impregnated with an embryo of their species if they were targeting it before the impregnation. I also found the cause of the bug where xenomorphs and deacons don\'t change stats properly when they evolve - in SpeciesAlien.java in mature(), it replaces the NBT of the new entity with the old entities NBT (presumably so it keeps nametags and such) however this also overwrites the changed health, damage, movement speed and possibly other things. I don\'t know enough Java to fix it myself
ACatNamedMorris
2019-10-14 12:00:24
Spitters have a very low range for their spit and attack like regular xenomorphs instead of staying back. They also do no contact damage. It usually ends up with the spitter trying to stand exactly on your position and spitting straight down
CyberCat5555
2019-11-08 21:17:26
Stun Batons do not work on servers. Both it and the charge packs lose durability when used, but do not damage nor stun mobs.
ACatNamedMorris
2019-11-09 17:17:37
Xenomorph Queens only attempt to return to the centre of a hive when underneath a block, no matter how grown their ovipositor is
ACatNamedMorris
2019-11-10 12:28:21
Xenomorph Warrior jaws are rotated based on their body instead of their head