Recent Changes
Bug and Issue Tracker
Commit by Ri5ux on 2019-04-10
Assembler now allows you to assemble infinite items in creative mode.
Commit by Ri5ux on 2019-04-10
Added a search bar to the assembler gui.
Commit by Ri5ux on 2019-04-10
Recipes now have ore dictionary support.
Commit by Ri5ux on 2019-04-10
Fixed an issue with ore dictionary registration.
Commit by Ri5ux on 2019-04-10
Assembler GUI refresh.
Commit by Ri5ux on 2019-04-02
Added two new ore dictionary entries "itemSilica" and "itemMagnet"
Commit by Ri5ux on 2019-04-02
This shouldn't be here.
Commit by Ri5ux on 2019-04-02
Adjusted the ore dictionary entries to support only standardized entry names.
Commit by Ri5ux on 2019-04-02
Fixed a bug that causes newly spawned trilobites to have the incorrect amount of legs if one with a different amount is nearby.
Commit by Ri5ux on 2019-04-01
Unidentified leaves no longer render on top of rain.
Commit by Ri5ux on 2019-04-01
Fixed capabilities: tactical hud nightvision, broadcast channels, impregnation
Commit by Ri5ux on 2019-04-01
Baby deacons can now grow up into adult deacons over time.
Commit by Ri5ux on 2019-04-01
Removed unused code.
Commit by Ri5ux on 2019-04-01
Baby deacons have AI again.
Commit by Ri5ux on 2019-04-01
Better organized trilobite AI (not done)
Commit by Ri5ux on 2019-04-01
Should only drop one tentacle per tentacle.
Commit by Ri5ux on 2019-04-01
Trilo tentacles should also be harvested with axes.
Commit by Ri5ux on 2019-04-01
Added two new foods: Raw tentacle and Trilo Bites (Cooked form)
Commit by Ri5ux on 2019-03-30
Chestbursters now run from large entities, and attack smaller entities in order to grow up.
Commit by Ri5ux on 2019-03-16
In order to set reflective block textures you must be sneaking.
Commit by Ri5ux on 2019-03-15
To reset reflective block textures, the player must be sneaking while right clicking with an empty hand
Commit by Ri5ux on 2019-03-15
Reflective block textures can no longer be reset with an empty hand.
Commit by Ri5ux on 2019-03-15
Refactorization to entity classes
Commit by Ri5ux on 2019-03-15
Fixed an issue with alien species targetting.
Commit by Ri5ux on 2019-03-15
Refactoring to species entity classes
Commit by Ri5ux on 2019-03-15
Xenomorph warrior jaw no longer oscillates. Didn't look correct.
Commit by Ri5ux on 2019-03-15
Species 223ODe no longer drops acid upon death.
Commit by Ri5ux on 2019-03-15
Code cleanup.
Commit by Dustin Christensen on 2019-03-14
Changing the build server setup. Version numbers handled by the server entirely.
Commit by Ri5ux on 2019-03-14
Fixed an issue with the build server.
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ABanditzLife
2019-04-16 17:46:46
Facehuggers do not spawn on Acheron should the \'\'disable mature spawns\'\' setting be turned on.
Ulantix
2019-04-04 20:15:48
The ovamorph egg barely opens over time and the sacrificial spawner wont work.
BigGuyRy
2019-04-02 22:02:15
powercells don\'t seem to ever run out of power
BigGuyRy
2019-04-02 21:46:25
the sniper rifle and pistol are both fully automatic, but also the knockback is so high that you can push an enemy hundreds of blocks away very easily.
BigGuyRy
2019-04-02 21:05:32
The laser mines often can\'t be seen based on the position they have to the block they are put.
BigGuyRy
2019-04-02 21:45:34
smart disks don\'t do any damage
BigGuyRy
2019-04-02 20:50:11
When you throw a shuriken and pick it up, it\'s missing its texture.
BigGuyRy
2019-04-02 16:35:31
Strange interactions with having guns in the offhand. All guns appear to shoot even though they don\'t do any damage. Although the flamethrower does seem to do light targets on fire if you aim at the ground underneath them.
KingSkrill
2019-03-15 19:52:14
Xenos seem to not be hostile.
TheEnderBryan
2018-10-03 19:42:29
Sometimes the tactical mask doesn\'t show the blue/red box for the creatures right in front of you. And when you open the Repulsor Generator it places the item in your hand at the same time.
elisey2121
2018-11-18 02:04:46
Sentry Turret does not shoot at targets. Marines can\'t shoot, they just stand. Combat Synthetic have no weapons. Build 6.0.0.13
Aidam7
2018-11-23 08:41:33
After the wristbrace finishes the explosion countdown the particle of the explosion will appear but the blocks wont get destroyed