Recent Changes
Bug and Issue Tracker
Commit by Ri5ux on 2019-07-21
Fixed a power acceleration loop with transformers.
Commit by Ri5ux on 2019-07-21
Fixed a power loop with transformers caused by the acceptance of power from all sides.
Commit by Ri5ux on 2019-07-20
Tesla coil arcs are now more dynamic. Tesla coils ignore creative mode players.
Commit by Ri5ux on 2019-07-20
Fixed the lighting on Acheron and Varda
Commit by Ri5ux on 2019-07-20
Re-implemented Nauticomorph with phosphorescence lighting effects and animations.
Commit by Ri5ux on 2019-07-17
Re-enable tesla coil entity damage.
Commit by Ri5ux on 2019-07-16
New step up transformer recipe (fixes the crafting bug)
Commit by Ri5ux on 2019-07-16
Added tesla coil crafting recipe.
Commit by Ri5ux on 2019-07-16
Tesla coil arcs now hold for 2 seconds on fluorescent lights and set an output voltage of 1MV
Commit by Ri5ux on 2019-07-16
Added Tesla Coil
Commit by Ri5ux on 2019-07-16
Unified the electric arc system for all electronic devices.
Commit by Ri5ux on 2019-07-15
Arcs now prioritize the closest target, whether it be ground or entity.
Commit by Ri5ux on 2019-07-15
Arcs are now more responsive and have been fixed for servers.
Commit by Ri5ux on 2019-07-15
Turret particles firing still don't work, disabling for now.
Commit by Ri5ux on 2019-07-15
Fixed an issue that allows some non-open end powerlines to arc.
Commit by Ri5ux on 2019-07-15
Fixed a bug with arc entity hit distance, Increased arc damage multiplier
Commit by Ri5ux on 2019-07-15
Damage type should not be fire. Causes golden apple immunity to electricity.
Commit by Ri5ux on 2019-07-15
Powerlines now arc if the voltage is above 600V. Arc intensity dependant on voltage.
Commit by Ri5ux on 2019-07-15
Added electricity damage source.
Commit by Ri5ux on 2019-07-15
MDX Build 18 is now required.
Commit by Ri5ux on 2019-07-15
Fixed a transformer rotation adjustment bug.
Commit by Ri5ux on 2019-07-15
Packet debug message removed.
Commit by Ri5ux on 2019-07-15
This didnt work the first time.
Commit by Ri5ux on 2019-07-15
Only update transformer rotation with an empty hand.
Commit by Ri5ux on 2019-07-15
Why is this named like this?
Commit by Ri5ux on 2019-07-15
Remove all packet sending debug messages. This is just too much for the console and creates unnecessary latency issues.
Commit by Ri5ux on 2019-07-15
Texture update for transformers. Blue marks input, orange marks output.
Commit by Ri5ux on 2019-07-15
Conflicts with the dev environment.
Commit by Ri5ux on 2019-07-15
Accidentally overwrote the mcmod.info file with redstone flux's mcmod.info file.
Commit by Ri5ux on 2019-07-15
Copyright year update.
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EmanTheAlmighty
2019-04-22 09:43:15
Xenomorphs who were grown into rather than spawned will always retain the health of their previous form. This means that a chestburster (14 health) will evolve into a drone (30 health) / runner (20 health), and as they evolve, their health will remain the same. This means that for example, the drone will evolve into a warrior and still have 30 health, where instead spawned in warriors will have 50 health. That same warrior will then evolve into a praetorian, then queen, and still have 30 health. This is also true for spawned in xenomorphs. If you spawn in a warrior, it will correctly have 50/50 health. But when it evolves, the resulting praetorian will have 50 health, even though they should have 100. Build Version: 6.0.0.33
ABanditzLife
2019-04-16 17:46:46
Facehuggers do not spawn on Acheron should the \'\'disable mature spawns\'\' setting be turned on.
BigGuyRy
2019-04-02 22:02:15
powercells don\'t seem to ever run out of power
BigGuyRy
2019-04-02 21:46:25
the sniper rifle and pistol are both fully automatic, but also the knockback is so high that you can push an enemy hundreds of blocks away very easily.
BigGuyRy
2019-04-02 21:05:32
The laser mines often can\'t be seen based on the position they have to the block they are put.
BigGuyRy
2019-04-02 21:45:34
smart disks don\'t do any damage
BigGuyRy
2019-04-02 20:50:11
When you throw a shuriken and pick it up, it\'s missing its texture.
BigGuyRy
2019-04-02 16:35:31
Strange interactions with having guns in the offhand. All guns appear to shoot even though they don\'t do any damage. Although the flamethrower does seem to do light targets on fire if you aim at the ground underneath them.
KingSkrill
2019-03-15 19:52:14
Xenos seem to not be hostile.
TheEnderBryan
2018-10-03 19:42:29
Sometimes the tactical mask doesn\'t show the blue/red box for the creatures right in front of you. And when you open the Repulsor Generator it places the item in your hand at the same time.
elisey2121
2018-11-18 02:04:46
Sentry Turret does not shoot at targets. Marines can\'t shoot, they just stand. Combat Synthetic have no weapons. Build 6.0.0.13
Aidam7
2018-11-23 08:41:33
After the wristbrace finishes the explosion countdown the particle of the explosion will appear but the blocks wont get destroyed
ACatNamedMorris
2019-04-24 13:34:51
Xenomorphs do not place resin correctly - they can only place it when the block one less than it on x, y or z is air and they have to be lower on the x, y or z axis than the block
CyberCat5555
2019-06-12 00:26:32
Nauticomorphs/Aqua Aliens as well as neomorph spore pods should be moved to the WIP tab for the time being, as neither mob is complete yet
Ciastko12345
2019-05-18 18:44:15
In 6.0.0.32 ProjectE matter pickaxe(right click on ore to gather every same ore close to eachother) works but in 6.0.0.33 it doesnt work. Also aliens are passive in 0.32 I think 0.33 doesnt have that problem if so then great.
LedBoks
2019-05-19 14:43:11
Using a pulse rifle then any other weapon will carry over the pulse rifle\'s rate of fire, and seemingly it\'s damage.
SauronEloscuro
2019-05-22 21:10:49
I have the problem that the nuke does not kill everyone and leaves some alive
Ciastko12345
2019-05-24 17:38:27
Destroying Sevastapol door gives blast door
Ciastko12345
2019-05-25 09:34:29
Impregnating witch causes her to stay alive after chest burst for a while then she leaves a blood pool that causes huge fps drops, fixable by placing a block on the blood pool. Impregnating a creeper makes facehugger take damage and die. Lamas and Donkeys get facehuggers stuck on their backs Spider is ignored by facehugger and player too.
ACatNamedMorris
2019-07-20 06:23:13
Celtic tools are held incorrectly in the player\'s hand - they are held like a normal item instead of a tool and they are completely 2D
CyberCat5555
2019-06-06 14:09:40
Xenomorphs are nearly totally passive
CyberCat5555
2019-06-12 00:18:46
Certain guns such as the sniper and pistol shoot far too fast
CyberCat5555
2019-06-12 00:21:55
Throwing shurikens from the off-hand dupes them, allowing for infinite shurikens
rechinasulvale
2019-06-13 11:03:47
#1 If a trilobite attaches itself to a horse it\'ll simply get kicked off and the animation will jump to an infertile trilobite but the horse will still get affected and impregnated #2 The Stasis Mechanism is b0rked and doesn\'t work when you right click it with a summoner #3 The Terminal only has 1 screen rendered
ACatNamedMorris
2019-07-26 11:51:00
AVP causes Hardcore Darkness to completely stop functioning
TheEnderBryan
2019-08-02 13:13:06
Facehuggers, Ovamorphs, and other mobs aren\'t attacking or trying to impregnate the player. Any other creatures will trigger them but not the actual player.
Lord_Luminar
2019-08-13 04:50:45
Deacon Sharks spawn on Varda\'s surface in large numbers, with the largest groups reaching as many as 20+ Deacon Sharks. No other mobs seem to spawn. Build version: 6.0.0.43