Recent Changes
Bug and Issue Tracker
Commit by Ri5ux on 2019-12-09
Fixed over aggressive reach
Commit by Ri5ux on 2019-12-09
Fixed an issue causing xenos to only place resin on one side of an area.
Commit by Ri5ux on 2019-12-09
Hive resin covers the parent block again.
Commit by Ri5ux on 2019-12-08
Fixed an issue loading the turret inventory when target information is applied
Commit by Ri5ux on 2019-12-08
Shift clicking out of a turret now works.
Commit by Ri5ux on 2019-12-08
Remove debug code.
Commit by Ri5ux on 2019-12-08
Turret targetting function improved. Turrets no longer target entities behind walls or shoot through walls.
Commit by Ri5ux on 2019-12-08
Can not shift click into the last slot of the network rack.
Commit by Ri5ux on 2019-12-08
Matriarch can no longer be collided with.
Commit by Ri5ux on 2019-12-08
Spears not consumed in creative, should be.
Commit by Ri5ux on 2019-12-08
Spears unabled to be picked up, Spears consumed when they hit an entity.
Commit by Ri5ux on 2019-12-08
Ampule AABB resized
Commit by Ri5ux on 2019-12-07
Skulls drop from skull blocks in creative mode.
Commit by Ri5ux on 2019-12-07
Locker bounding box size fixed.
Commit by Ri5ux on 2019-12-05
APC no longer floats before you get in.
Commit by Ri5ux on 2019-12-05
Hive resin lighting fixed.
Commit by Ri5ux on 2019-12-05
APC driving and rendering improvements.
Commit by GitHub on 2019-12-04
Merge pull request #33 from bvanseg/dev A massive batch of fixes and improvements
Commit by bvanseg on 2019-12-04
AvP now requires MDX 3.0.0.24.
Commit by bvanseg on 2019-12-04
Giger ovamorphs now have proper name localization.
Commit by bvanseg on 2019-12-04
Resolved merge conflict.
Commit by bvanseg on 2019-12-04
Merge remote-tracking branch 'upstream/dev' into dev
Commit by bvanseg on 2019-12-04
Parasites now expire 5 minutes after being infertile.
Commit by bvanseg on 2019-12-04
Ovamorphs now expire 5 minutes after hatching.
Commit by Ri5ux on 2019-12-04
Added the giger ovamorph.
Commit by bvanseg on 2019-12-03
Optimized imports.
Commit by bvanseg on 2019-12-03
Refactored titanium references to celtic.
Commit by bvanseg on 2019-12-03
Parasitoids can now impregnate entities wearing no headgear, again.
Commit by bvanseg on 2019-12-03
The trilobite's implant sound is now accurately played with it's tube expanding.
Commit by bvanseg on 2019-12-03
Improved ore dictionary coverage of registry names.
You are not signed up for the beta program. If you wish to submit feedback, you must first sign up using the 'Sign Up' link at the top of the page.
BigGuyRy
2019-04-02 22:02:15
powercells don\'t seem to ever run out of power
ACatNamedMorris
2019-12-07 09:03:02
Octohuggers that are attached to villagers and players attach above the head instead of on the face
ACatNamedMorris
2019-12-07 14:27:33
Trilobites do not attach to players with helmets on. All other parasites work fine
FireFaII
2019-12-31 06:10:41
When i enter a hive in 1.12.2 aliens are not attacking me most of them just ignore me but some just stay next to me and look at me and some jump on me and im not taking damage
ACatNamedMorris
2019-09-02 16:46:18
Resin does not keep original block texture - it looks like player placed resin (This happens with all resin quality settings)
ACatNamedMorris
2019-09-06 11:27:59
Hive xenos do not try to stay near/in the hive. This could possibly be connected to the issue of them not having idle AIs
ACatNamedMorris
2019-09-16 10:11:19
Chestbursting blood doesn\'t appear and massive lag spikes occur if using Lightweight Blood Mechanics with blood particles enabled when something gets chestbursted. Even then, no blood is dropped
ACatNamedMorris
2019-11-09 17:17:37
Xenomorph Queens only attempt to return to the centre of a hive when underneath a block, no matter how grown their ovipositor is
ACatNamedMorris
2019-11-10 12:28:21
Xenomorph Warrior jaws are rotated based on their body instead of their head
doraymefa
2019-11-26 22:46:09
I am attaching a Creative Energy Cell from Thermal Expansion to a Universal Power Converter, and my goal is to use that method to power a blast door. Once the Universal Power Converter is connected to the Energy Cell power is produced through the AVP\'s power cables which are then linked to the blast door. However, when I open the blast door and close it (only one or two times) the energy cables shoot back to zero power, despite the energy cell producing infinite energy. The weird thing is, every time I press on the blast door the sound of it opening still plays as if it is still powered but it does not open. The only way to fix this is the log back onto my server. I am using AVP 1.12.2 build 6.0.0.43 as well as Thermal Expansion 1.12.2-5.5.4.43. The system I am using worked about a month or two ago before I reset my computer, and I was using the same builds for both mods. Thanks for helping.
ACatNamedMorris
2019-11-28 10:59:33
Queens with only partially grown ovipositors that are no longer underneath a roof are stuck with it partially grown, unable to move or lay eggs until it is pushed under a roof again
FireFaII
2019-12-31 06:10:35
When i enter a hive in 1.12.2 aliens are not attacking me most of them just ignore me but some just stay next to me and look at me and some jump on me and im not taking damage
ACatNamedMorris
2019-12-01 08:05:20
Resin blocks do not always have the entire 3D model