Recent Changes
Bug and Issue Tracker
Commit by Dustin Christensen on 2018-11-26
Fixed a bug with skull rotation.
Commit by Dustin Christensen on 2018-11-26
Added voltage regulator recipe.
Commit by Dustin Christensen on 2018-11-26
Added terminal recipe to assembler. > 7 Segment LED display x3 > Step-Up Transformer x1 > Mainframe Panel Shimmer x3 > Mainframe Panel Flicker x3 > Power Supply x1 > Random Access Memory x6 > Microprocessor x6 > Solid State Drive x2 > Motherboard x1 > Stone Button x16 > Polycarbonate x6
Commit by Dustin Christensen on 2018-11-26
Added placeable biomasks: Classic, Berserker, Falconer, Tracker
Commit by Dustin Christensen on 2018-11-26
Added Skulls: Aethon, Giger Alien, Neomorph, Protomorph, Queen
Commit by Dustin Christensen on 2018-11-12
Fixed a server side crash.
Commit by Dustin Christensen on 2018-11-02
Plant sound types corrected for the new paradisian plants.
Commit by Dustin Christensen on 2018-10-30
Spore pods now come in varying quantities
Commit by Dustin Christensen on 2018-10-30
Added spore pods (dummy, no functionality)
Commit by Dustin Christensen on 2018-10-30
Added Paradisian Wheat Grass
Commit by Dustin Christensen on 2018-10-30
Added Paradisian Tree Ferns
Commit by Dustin Christensen on 2018-10-28
Removed old shaped block compatability code. Should improve performance.
Commit by Dustin Christensen on 2018-10-28
Combined the base of ground ferns into the main model.
Commit by Dustin Christensen on 2018-10-28
Added Tree Ferns, Refactored Ground Fern a bit (Added TileEntityPlant)
Commit by Dustin Christensen on 2018-10-28
Ground fern base was not being rendered.
Commit by Dustin Christensen on 2018-10-27
Added Ferns and the underlying system for additional tile plants (wip)
Commit by Dustin Christensen on 2018-10-24
MDX 3.0.0.6 Required
Commit by Dustin Christensen on 2018-10-24
Biome registry names need to be set sooner.
Commit by Dustin Christensen on 2018-10-24
Added entity spawn configuration settings
Commit by Dustin Christensen on 2018-10-24
Temporary fix for a turret GUI crash caused by updating the entity
Commit by Dustin Christensen on 2018-10-24
Added halloween event setting to Settings.
Commit by Dustin Christensen on 2018-10-23
Added paradise blocks (dirt, mossy dirt, podzol, grass, 3 leave types, and 3 log types)
Commit by Ri5ux on 2018-09-30
Bumped.
Commit by Ri5ux on 2018-09-30
Tweaked a bit.
Commit by Ri5ux on 2018-09-30
Added the thing.
Commit by Ri5ux on 2018-09-28
Fixed the legcaster
Commit by Ri5ux on 2018-09-28
Removed some comments
Commit by Ri5ux on 2018-09-28
Plasma cannon lighting not adjusting dynamically.
Commit by Ri5ux on 2018-09-28
Fixed a lighting issue with plasma cannons.
Commit by Ri5ux on 2018-09-28
Stalagmites were being treated as solids.
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CyberCat5555
2017-10-07 00:15:38
Some types of mobs that should not drop jelly still drop it, such as octohuggers, belugabursters, belugamorphs, hammerpedes, deacons, trilobites, deacon sharks, ultramorphs. These mobs also occasionally try to eat the jelly when they should not
CyberCat5555
2017-10-17 12:11:58
The power converter does not work anymore. Tested with both Immersive Engineering and EnderIO, neither power would convert
CyberCat5555
2017-10-13 20:19:22
The recipe for the Medpod is missing in the assembler
Lord_Voltz
2017-10-17 15:30:07
Facehuggers summoned through commands start out already spent.
Apohis
2017-10-18 04:10:01
Issue with shaped blocks no rendering properly with Opt fine installed. they show up as invisible
Lord_Voltz
2017-10-19 16:11:38
I was impregnated by an invisible facehugger. The overlay did not appear, and the facehugger was not visible from the third person perspective. It did appear once I died.
MAD_Marty
2017-10-21 01:27:08
Predators are player height when they should be 3 blocks tall and Berserkers 3 and a half blocks tall, while Engineers should atleast be 3 and a half. Build Version: Latest
CyberCat5555
2017-11-04 16:33:13
Guns do no render in vanilla item frames nor Tinker\'s Construct item racks
Lord_Voltz
2017-10-21 11:31:46
For some reason, from time to time, infected mobs release several chestbursters.
MAD_Marty
2017-10-21 21:54:38
Reflective blocks, act as transparent blocks, clouds and weather can be seen through them. Build Version: 5.0.0.31
AnInsaneOstrich
2017-11-11 13:34:44
Assembler comes up as a black and purple box, guns have no sound and most items in the creative menu are invisible.
AnInsaneOstrich
2017-11-12 11:47:01
continuation: all guns are fully automatic, including the pistol and sniper.
spiderking23
2017-11-14 07:37:26
The Runner chestbursters are much to lare to be realistic. make them start out as what looks like a normal chestburster, then grow from there. This is just from the latest video I have seen, so this may have been changed.
spiderking23
2017-11-14 07:38:25
The runner chestburster is too large to be realistic.
CyberCat5555
2017-11-14 15:05:52
Reflective blocks sometimes forget their texture and reset to default
RaptorsofSkyrim
2017-12-08 15:28:23
Reflective Blocks do not appear in hand and are purple\black checkered when placed down. left-clicking on the reflective blocks with any block does not change this. Build Version: 5.0.0.33
Jaker_Jake
2018-01-16 05:50:25
In planet Varde i keep going underground when i teleport there
takanas
2018-02-16 01:31:26
Where do the lithium ore spawn cant seem to find any
CyberCat5555
2018-03-21 10:55:49
Shaped blocks break when in contact with water and other liquids, similar to torches, when they should instead act like a solid block and be water-resistant.
xxsonicxx06
2018-05-05 20:31:57
When a Facehugger latches onto a player\'s face, it does not stay on like it\'s supposed to, it just falls off straight away.
burgerbrater1
2018-05-21 03:32:48
If a Facehugger is on an Engineer then the Engineer kills the Facehugger and the other Alienthings although the Facehugger has infected the Engineer.
TheEnderBryan
2018-10-03 19:40:58
Sometimes the tactical mask doesn\'t show the blue/red box for the creatures right in front of you. And when you open the Repulsor Generator it places the item in your hand at the same time.
TheEnderBryan
2018-10-03 19:42:29
Sometimes the tactical mask doesn\'t show the blue/red box for the creatures right in front of you. And when you open the Repulsor Generator it places the item in your hand at the same time.
elisey2121
2018-11-18 02:04:46
Sentry Turret does not shoot at targets. Marines can\'t shoot, they just stand. Combat Synthetic have no weapons. Build 6.0.0.13
Aidam7
2018-11-23 08:41:33
After the wristbrace finishes the explosion countdown the particle of the explosion will appear but the blocks wont get destroyed