Recent Changes
Feature Requests
Commit by Ri5ux on 2020-02-02
Fixed an issue causing the last entity in the medpod to be unable to get back in.

Commit by Ri5ux on 2019-12-09
Fixed over aggressive reach

Commit by Ri5ux on 2019-12-09
Fixed an issue causing xenos to only place resin on one side of an area.

Commit by Ri5ux on 2019-12-09
Hive resin covers the parent block again.

Commit by Ri5ux on 2019-12-08
Fixed an issue loading the turret inventory when target information is applied

Commit by Ri5ux on 2019-12-08
Shift clicking out of a turret now works.

Commit by Ri5ux on 2019-12-08
Remove debug code.

Commit by Ri5ux on 2019-12-08
Turret targetting function improved. Turrets no longer target entities behind walls or shoot through walls.

Commit by Ri5ux on 2019-12-08
Can not shift click into the last slot of the network rack.

Commit by Ri5ux on 2019-12-08
Matriarch can no longer be collided with.

Commit by Ri5ux on 2019-12-08
Spears not consumed in creative, should be.

Commit by Ri5ux on 2019-12-08
Spears unabled to be picked up, Spears consumed when they hit an entity.

Commit by Ri5ux on 2019-12-08
Ampule AABB resized

Commit by Ri5ux on 2019-12-07
Skulls drop from skull blocks in creative mode.

Commit by Ri5ux on 2019-12-07
Locker bounding box size fixed.

Commit by Ri5ux on 2019-12-05
APC no longer floats before you get in.

Commit by Ri5ux on 2019-12-05
Hive resin lighting fixed.

Commit by Ri5ux on 2019-12-05
APC driving and rendering improvements.

Commit by GitHub on 2019-12-04
Merge pull request #33 from bvanseg/dev A massive batch of fixes and improvements

Commit by bvanseg on 2019-12-04
AvP now requires MDX 3.0.0.24.

Commit by bvanseg on 2019-12-04
Giger ovamorphs now have proper name localization.

Commit by bvanseg on 2019-12-04
Resolved merge conflict.

Commit by bvanseg on 2019-12-04
Merge remote-tracking branch 'upstream/dev' into dev

Commit by bvanseg on 2019-12-04
Parasites now expire 5 minutes after being infertile.

Commit by bvanseg on 2019-12-04
Ovamorphs now expire 5 minutes after hatching.

Commit by Ri5ux on 2019-12-04
Added the giger ovamorph.

Commit by bvanseg on 2019-12-03
Optimized imports.

Commit by bvanseg on 2019-12-03
Refactored titanium references to celtic.

Commit by bvanseg on 2019-12-03
Parasitoids can now impregnate entities wearing no headgear, again.

Commit by bvanseg on 2019-12-03
The trilobite's implant sound is now accurately played with it's tube expanding.

xhiyikfkox
2017-01-26 18:36:02
16
Possible Idea: Would like a way to pickup an alien to put in the cryo tubes, using minetweaker 3 I used the face hugger and royal jelly to make a recipe to make the next stage craftable to put them in tubes, but a way to catch them would be nice. Also to Beau1278's idea on royal jelly, to upgrade an alien might be of use but not just one jelly, I think it should require a few of them to get next stage and progressively need more for each continued stage. As for not getting attacked, I disagree with that idea, build a cage in your game with a 1 block hole to interact with the alien, it works fine that way!
rouge2170
2017-11-14 07:46:54
5
i think there should be diffrent ranks amoung the colonial marines in referal as such as pvt. sgt. lieutenant corporal
CyberCat5555
2017-01-23 09:01:17
4
[suggestion] Maybe we can right-click on spent facehuggers to pick them up, which turns them into summoner items, but when used, the summoners will spawn in another spent facehugger, making it possible to easily move them around
CyberCat5555
2017-01-23 09:01:17
6
A "Xenomorph Host" config would be useful. You could use it to change what xenomorphs are spawned by mobs added by other mods. It would include the following options: Runner, Ultramorph, Flying Xenomorph, and Unimpregnable. Everything else not added into one of those settings would default to a drone
CyberCat5555
2017-01-23 09:01:17
6
forgot to mention this, but the Xenomorph Host config would also have an option for aquatic xenomorphs. So 5 (technically 6, counting drones)options- Aqua, Flying, Runner, Ultramorph, and unimpregnable
CyberCat5555
2017-11-14 07:47:19
10
Maybe in higher difficulties, aliens can open wooden doors, as well as lockers, but hiding in lockers has a chance to make them stop tracking the player and target someone/something else.
CyberCat5555
2017-01-23 09:01:18
1
Maintenance Jacks should be interchangeable with the wrenches/hammers/other configuration tools from other mods, but the opening blast doors should still be exclusive to the maintenance jack.
DarkBuild10
2017-11-14 07:46:43
8
I think the hive is too limited to expand. Maybe make hive more fat too expand.
DarkBuild10
2017-11-14 07:46:43
6
If a xenomoprh is the evoluted xenomoprh on 10 blocs around and if they aren't a Queen in 1000 blocs around, this xenomoprh turn into a Queen to start her hive. It could add more realism at the infection system and it could cause a more realistic "human lab infestation". And xenomoprh should be able to break some block to attack a human or to make free an other xenomoprh (Who is in a jail for example)
DarkBuild10
2017-11-14 07:46:43
6
It would be cool if the xenomorph drones and warriors grabbed villagers and humans and stuck them on the hive walls and they can't move at all while they wait for the facehuggers eggs in front of them to hatch and lay da ba bas alien in them
goanna678
2017-11-14 07:46:43
2
make it so marines can spawn in villages
Rookie873
2017-01-02 17:31:32
5
are you able to make a video tutorial on how to set up so you can become a contributer and how about how to create your own aliens maybe a starter template?
Lord_Voltz
2017-11-14 07:46:43
1
I see a lot of aqua xenos in my survival, more than I thought I would. Giving them the ability to swim underwater after prey would be good.
Lord_Voltz
2017-01-15 21:32:27
0
Queens should be completed rooted and unmovable by other mobs once with the eggsac, and facehuggers should completely ignore bats.
Last_Dovahkiin
2017-01-26 18:36:02
7
Suggestion: Think you can have some of the metal blocks, especially industrial bricks use the iron bar step sound? It works wonderfully with Presence Footsteps/Dynamic Surroundings, which has some awesome step sounds for various blocks. Sounds exactly like the AVP sounds when walking on em.
KurokaHebi
2017-11-14 07:46:43
2
It could be cool if humanoïde creature can "sleep" on the floor while they are impregnated or while they are a facehuggers on their face
Lord_Voltz
2017-02-11 07:39:37
0
I like how fast it is for them to get a queen in this build, but They should be barred from turning to a queen if there is one already
Saintevil86
2017-11-14 07:46:43
2
Hi guys. New to the site but i've been a fan of the mod since i saw it a couple years ago. Keep up the good work. One request at the moment, a harness for the queen as in the avp movies, used to keep her stationary.
CallMeHandsomer
2019-05-11 02:21:57
0
it would be cool if you can infect an animal with the sample of goo then it has a countdown until it dies, but if you breed it before it dies then the other animal will be impregnated with the trilobite. (sending this suggestion twice because i don\'t think the first one worked since i exited as soon as i submitted so if it did work the first time sorry for spam)