Recent Changes
Feature Requests
Commit by Ri5ux on 2019-10-09
Updated en_US.lang Updated en_US.lang, Courteousy of Neoner

Commit by Ri5ux on 2019-08-24
Config editor adjustments.

Commit by Ri5ux on 2019-07-21
Fixed a power acceleration loop with transformers.

Commit by Ri5ux on 2019-07-21
Fixed a power loop with transformers caused by the acceptance of power from all sides.

Commit by Ri5ux on 2019-07-20
Tesla coil arcs are now more dynamic. Tesla coils ignore creative mode players.

Commit by Ri5ux on 2019-07-20
Fixed the lighting on Acheron and Varda

Commit by Ri5ux on 2019-07-20
Re-implemented Nauticomorph with phosphorescence lighting effects and animations.

Commit by Ri5ux on 2019-07-17
Re-enable tesla coil entity damage.

Commit by Ri5ux on 2019-07-16
New step up transformer recipe (fixes the crafting bug)

Commit by Ri5ux on 2019-07-16
Added tesla coil crafting recipe.

Commit by Ri5ux on 2019-07-16
Tesla coil arcs now hold for 2 seconds on fluorescent lights and set an output voltage of 1MV

Commit by Ri5ux on 2019-07-16
Added Tesla Coil

Commit by Ri5ux on 2019-07-16
Unified the electric arc system for all electronic devices.

Commit by Ri5ux on 2019-07-15
Arcs now prioritize the closest target, whether it be ground or entity.

Commit by Ri5ux on 2019-07-15
Arcs are now more responsive and have been fixed for servers.

Commit by Ri5ux on 2019-07-15
Turret particles firing still don't work, disabling for now.

Commit by Ri5ux on 2019-07-15
Fixed an issue that allows some non-open end powerlines to arc.

Commit by Ri5ux on 2019-07-15
Fixed a bug with arc entity hit distance, Increased arc damage multiplier

Commit by Ri5ux on 2019-07-15
Damage type should not be fire. Causes golden apple immunity to electricity.

Commit by Ri5ux on 2019-07-15
Powerlines now arc if the voltage is above 600V. Arc intensity dependant on voltage.

Commit by Ri5ux on 2019-07-15
Added electricity damage source.

Commit by Ri5ux on 2019-07-15
MDX Build 18 is now required.

Commit by Ri5ux on 2019-07-15
Fixed a transformer rotation adjustment bug.

Commit by Ri5ux on 2019-07-15
Packet debug message removed.

Commit by Ri5ux on 2019-07-15
This didnt work the first time.

Commit by Ri5ux on 2019-07-15
Only update transformer rotation with an empty hand.

Commit by Ri5ux on 2019-07-15
Why is this named like this?

Commit by Ri5ux on 2019-07-15
Remove all packet sending debug messages. This is just too much for the console and creates unnecessary latency issues.

Commit by Ri5ux on 2019-07-15
Texture update for transformers. Blue marks input, orange marks output.

Commit by Ri5ux on 2019-07-15
Conflicts with the dev environment.

xhiyikfkox
2017-01-26 18:36:02
16
Possible Idea: Would like a way to pickup an alien to put in the cryo tubes, using minetweaker 3 I used the face hugger and royal jelly to make a recipe to make the next stage craftable to put them in tubes, but a way to catch them would be nice. Also to Beau1278's idea on royal jelly, to upgrade an alien might be of use but not just one jelly, I think it should require a few of them to get next stage and progressively need more for each continued stage. As for not getting attacked, I disagree with that idea, build a cage in your game with a 1 block hole to interact with the alien, it works fine that way!
rouge2170
2017-11-14 07:46:54
5
i think there should be diffrent ranks amoung the colonial marines in referal as such as pvt. sgt. lieutenant corporal
CyberCat5555
2017-01-23 09:01:17
4
[suggestion] Maybe we can right-click on spent facehuggers to pick them up, which turns them into summoner items, but when used, the summoners will spawn in another spent facehugger, making it possible to easily move them around
CyberCat5555
2017-01-23 09:01:17
6
A "Xenomorph Host" config would be useful. You could use it to change what xenomorphs are spawned by mobs added by other mods. It would include the following options: Runner, Ultramorph, Flying Xenomorph, and Unimpregnable. Everything else not added into one of those settings would default to a drone
CyberCat5555
2017-01-23 09:01:17
6
forgot to mention this, but the Xenomorph Host config would also have an option for aquatic xenomorphs. So 5 (technically 6, counting drones)options- Aqua, Flying, Runner, Ultramorph, and unimpregnable
CyberCat5555
2017-11-14 07:47:19
10
Maybe in higher difficulties, aliens can open wooden doors, as well as lockers, but hiding in lockers has a chance to make them stop tracking the player and target someone/something else.
CyberCat5555
2017-01-23 09:01:18
1
Maintenance Jacks should be interchangeable with the wrenches/hammers/other configuration tools from other mods, but the opening blast doors should still be exclusive to the maintenance jack.
DarkBuild10
2017-11-14 07:46:43
8
I think the hive is too limited to expand. Maybe make hive more fat too expand.
DarkBuild10
2017-11-14 07:46:43
6
If a xenomoprh is the evoluted xenomoprh on 10 blocs around and if they aren't a Queen in 1000 blocs around, this xenomoprh turn into a Queen to start her hive. It could add more realism at the infection system and it could cause a more realistic "human lab infestation". And xenomoprh should be able to break some block to attack a human or to make free an other xenomoprh (Who is in a jail for example)
DarkBuild10
2017-11-14 07:46:43
6
It would be cool if the xenomorph drones and warriors grabbed villagers and humans and stuck them on the hive walls and they can't move at all while they wait for the facehuggers eggs in front of them to hatch and lay da ba bas alien in them
goanna678
2017-11-14 07:46:43
2
make it so marines can spawn in villages
Rookie873
2017-01-02 17:30:35
5
there are some unused sounds that haven't been implemented with some of the mobs so can you use them please
Rookie873
2017-01-02 17:31:32
5
are you able to make a video tutorial on how to set up so you can become a contributer and how about how to create your own aliens maybe a starter template?
Lord_Voltz
2017-11-14 07:46:43
1
I see a lot of aqua xenos in my survival, more than I thought I would. Giving them the ability to swim underwater after prey would be good.
Lord_Voltz
2017-01-15 21:32:27
0
Queens should be completed rooted and unmovable by other mobs once with the eggsac, and facehuggers should completely ignore bats.
Last_Dovahkiin
2017-01-26 18:36:02
7
Suggestion: Think you can have some of the metal blocks, especially industrial bricks use the iron bar step sound? It works wonderfully with Presence Footsteps/Dynamic Surroundings, which has some awesome step sounds for various blocks. Sounds exactly like the AVP sounds when walking on em.
KurokaHebi
2017-11-14 07:46:43
2
It could be cool if humanoïde creature can "sleep" on the floor while they are impregnated or while they are a facehuggers on their face
Lord_Voltz
2017-02-11 07:39:37
0
I like how fast it is for them to get a queen in this build, but They should be barred from turning to a queen if there is one already
Saintevil86
2017-11-14 07:46:43
2
Hi guys. New to the site but i've been a fan of the mod since i saw it a couple years ago. Keep up the good work. One request at the moment, a harness for the queen as in the avp movies, used to keep her stationary.
CallMeHandsomer
2019-05-11 02:21:57
0
it would be cool if you can infect an animal with the sample of goo then it has a countdown until it dies, but if you breed it before it dies then the other animal will be impregnated with the trilobite. (sending this suggestion twice because i don\'t think the first one worked since i exited as soon as i submitted so if it did work the first time sorry for spam)