Recent Changes
Feature Requests
Commit by Ri5ux on 2019-06-14
MDX build 15 is now required.

Commit by Ri5ux on 2019-06-14
Portals now use the new teleporter function from MDX. No more in-wall teleporting.

Commit by Ri5ux on 2019-04-10
Assembler now allows you to assemble infinite items in creative mode.

Commit by Ri5ux on 2019-04-10
Added a search bar to the assembler gui.

Commit by Ri5ux on 2019-04-10
Recipes now have ore dictionary support.

Commit by Ri5ux on 2019-04-10
Fixed an issue with ore dictionary registration.

Commit by Ri5ux on 2019-04-10
Assembler GUI refresh.

Commit by Ri5ux on 2019-04-02
Added two new ore dictionary entries "itemSilica" and "itemMagnet"

Commit by Ri5ux on 2019-04-02
This shouldn't be here.

Commit by Ri5ux on 2019-04-02
Adjusted the ore dictionary entries to support only standardized entry names.

Commit by Ri5ux on 2019-04-02
Fixed a bug that causes newly spawned trilobites to have the incorrect amount of legs if one with a different amount is nearby.

Commit by Ri5ux on 2019-04-01
Unidentified leaves no longer render on top of rain.

Commit by Ri5ux on 2019-04-01
Fixed capabilities: tactical hud nightvision, broadcast channels, impregnation

Commit by Ri5ux on 2019-04-01
Baby deacons can now grow up into adult deacons over time.

Commit by Ri5ux on 2019-04-01
Removed unused code.

Commit by Ri5ux on 2019-04-01
Baby deacons have AI again.

Commit by Ri5ux on 2019-04-01
Better organized trilobite AI (not done)

Commit by Ri5ux on 2019-04-01
Should only drop one tentacle per tentacle.

Commit by Ri5ux on 2019-04-01
Trilo tentacles should also be harvested with axes.

Commit by Ri5ux on 2019-04-01
Added two new foods: Raw tentacle and Trilo Bites (Cooked form)

Commit by Ri5ux on 2019-03-30
Chestbursters now run from large entities, and attack smaller entities in order to grow up.

Commit by Ri5ux on 2019-03-16
In order to set reflective block textures you must be sneaking.

Commit by Ri5ux on 2019-03-15
To reset reflective block textures, the player must be sneaking while right clicking with an empty hand

Commit by Ri5ux on 2019-03-15
Reflective block textures can no longer be reset with an empty hand.

Commit by Ri5ux on 2019-03-15
Refactorization to entity classes

Commit by Ri5ux on 2019-03-15
Fixed an issue with alien species targetting.

Commit by Ri5ux on 2019-03-15
Refactoring to species entity classes

Commit by Ri5ux on 2019-03-15
Xenomorph warrior jaw no longer oscillates. Didn't look correct.

Commit by Ri5ux on 2019-03-15
Species 223ODe no longer drops acid upon death.

Commit by Ri5ux on 2019-03-15
Code cleanup.

xhiyikfkox
2017-01-26 18:36:02
16
Possible Idea: Would like a way to pickup an alien to put in the cryo tubes, using minetweaker 3 I used the face hugger and royal jelly to make a recipe to make the next stage craftable to put them in tubes, but a way to catch them would be nice. Also to Beau1278's idea on royal jelly, to upgrade an alien might be of use but not just one jelly, I think it should require a few of them to get next stage and progressively need more for each continued stage. As for not getting attacked, I disagree with that idea, build a cage in your game with a 1 block hole to interact with the alien, it works fine that way!
rouge2170
2017-11-14 07:46:54
5
i think there should be diffrent ranks amoung the colonial marines in referal as such as pvt. sgt. lieutenant corporal
CyberCat5555
2017-01-23 09:01:17
4
[suggestion] Maybe we can right-click on spent facehuggers to pick them up, which turns them into summoner items, but when used, the summoners will spawn in another spent facehugger, making it possible to easily move them around
CyberCat5555
2017-01-23 09:01:17
6
A "Xenomorph Host" config would be useful. You could use it to change what xenomorphs are spawned by mobs added by other mods. It would include the following options: Runner, Ultramorph, Flying Xenomorph, and Unimpregnable. Everything else not added into one of those settings would default to a drone
CyberCat5555
2017-01-23 09:01:17
6
forgot to mention this, but the Xenomorph Host config would also have an option for aquatic xenomorphs. So 5 (technically 6, counting drones)options- Aqua, Flying, Runner, Ultramorph, and unimpregnable
CyberCat5555
2017-11-14 07:47:19
10
Maybe in higher difficulties, aliens can open wooden doors, as well as lockers, but hiding in lockers has a chance to make them stop tracking the player and target someone/something else.
CyberCat5555
2017-01-23 09:01:18
1
Maintenance Jacks should be interchangeable with the wrenches/hammers/other configuration tools from other mods, but the opening blast doors should still be exclusive to the maintenance jack.
DarkBuild10
2017-11-14 07:46:43
8
I think the hive is too limited to expand. Maybe make hive more fat too expand.
DarkBuild10
2017-11-14 07:46:43
6
If a xenomoprh is the evoluted xenomoprh on 10 blocs around and if they aren't a Queen in 1000 blocs around, this xenomoprh turn into a Queen to start her hive. It could add more realism at the infection system and it could cause a more realistic "human lab infestation". And xenomoprh should be able to break some block to attack a human or to make free an other xenomoprh (Who is in a jail for example)
DarkBuild10
2017-11-14 07:46:43
6
It would be cool if the xenomorph drones and warriors grabbed villagers and humans and stuck them on the hive walls and they can't move at all while they wait for the facehuggers eggs in front of them to hatch and lay da ba bas alien in them
goanna678
2017-11-14 07:46:43
2
make it so marines can spawn in villages
Rookie873
2017-01-02 17:30:35
5
there are some unused sounds that haven't been implemented with some of the mobs so can you use them please
Rookie873
2017-01-02 17:31:32
5
are you able to make a video tutorial on how to set up so you can become a contributer and how about how to create your own aliens maybe a starter template?
Lord_Voltz
2017-11-14 07:46:43
1
I see a lot of aqua xenos in my survival, more than I thought I would. Giving them the ability to swim underwater after prey would be good.
Lord_Voltz
2017-01-15 21:32:27
0
Queens should be completed rooted and unmovable by other mobs once with the eggsac, and facehuggers should completely ignore bats.
Last_Dovahkiin
2017-01-26 18:36:02
7
Suggestion: Think you can have some of the metal blocks, especially industrial bricks use the iron bar step sound? It works wonderfully with Presence Footsteps/Dynamic Surroundings, which has some awesome step sounds for various blocks. Sounds exactly like the AVP sounds when walking on em.
KurokaHebi
2017-11-14 07:46:43
2
It could be cool if humanoïde creature can "sleep" on the floor while they are impregnated or while they are a facehuggers on their face
Lord_Voltz
2017-02-11 07:39:37
0
I like how fast it is for them to get a queen in this build, but They should be barred from turning to a queen if there is one already
Saintevil86
2017-11-14 07:46:43
2
Hi guys. New to the site but i've been a fan of the mod since i saw it a couple years ago. Keep up the good work. One request at the moment, a harness for the queen as in the avp movies, used to keep her stationary.
CallMeHandsomer
2019-05-11 02:21:57
0
it would be cool if you can infect an animal with the sample of goo then it has a countdown until it dies, but if you breed it before it dies then the other animal will be impregnated with the trilobite. (sending this suggestion twice because i don\'t think the first one worked since i exited as soon as i submitted so if it did work the first time sorry for spam)